GAMES
Sixty-four games, a knockout bracket, and a vote that opens and closes at midnight. The winner moves up a round, and the next day there are more matches.
A tournament gathers 8, 16, 32, 64 or 128 games into a knockout bracket, like the final stage of a world cup. Each match sets two games against each other; whichever gets more votes moves up a round.
Voting opens and closes at midnight UTC. An open match stays open for twenty-four hours, not one more: the next day the result is settled and the following round takes shape. How many matches run per day is set phase by phase: four in the round of sixty-four, one for the final.
You vote once per match. The score can be hidden while voting, shown live, or revealed once you have chosen: that is a setting of the tournament, not a preference.
Alongside tournaments, AlloGames runs a game of the month election. You rank up to three games among the period’s releases, in order. A first choice weighs more than a third.
The count lands at the stated hour, and nobody sees the results before then. The database itself does not return them. That is not interface politeness: it is a row-level security rule, and it applies to everyone.
The results are kept: each month adds to the last, and the year ends up telling a story.
Once per match. Voting closes at midnight UTC and does not reopen.
It depends on the tournament: the score can be hidden, shown live, or revealed after you vote. For the game of the month election, nothing is visible before the announcement hour.
Entrants are chosen and placed in the bracket in advance. The draw spreads the top seeds into opposite halves, so they do not meet in the first round.